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Play one of the cards in your hand (unless it has a lightning bolt symbol, in which case it's a free action).The round marker advances one space to the right, then both card markets are refilled.ĭuring each turn, a player takes one main action, which can be preceded or followed by any number of optional free actions. The artifact and item card closest to the round marker are both exiled.The first player token passes one player to the left.Straighten all used assistants so that they may be used again.Then all players shuffle their discard piles and place them underneath their draw piles (so that any cards not drawn last round will be drawn again first). If any cards remain in a player's hand, they may discard any of them.Then they collect all explorers on the board back to their supply. Once all players have passed, for each explorer that ended their turn on a space with a guardian, the owner adds a Fear card to their discard pile.Possible actions during a turn are described later. Then, starting with the player with the first player clock token and proceeding around the table, each player takes a turn until all players have passed.At the beginning of each round, each player draws 5 cards from their deck.Each round essentially lasts until all other players have passed, then end of round/ start of round effects happen before the next round starts. Lost Ruins of Arnak takes place across five rounds. The research track, where players can advance their tokens (magnifying glass and book) by spending certain resources, thus gaining the rewards on the right side and possibly tokens from that space as well.The map, which contains various actions that explorers can activate by visiting, ranging from advanced at the top to basic at the bottom.On the top: a market with cards for purchase, with artifacts costing compasses on the left and items costing coins on the right This also serves as a round tracker that advances to the right each round, increasing the ratio of artifacts to items.
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Each has its own temple and research tracks. In game setup, players can choose between the Bird Temple, or a more complex Snake Temple. Jewels, mostly used to advance on the research track.Arrowheads, mostly used to advance on the research track.Tablets, mostly used to activate artifact cards or advance on the research track.Compasses, mostly used to explore new locations and buy artifact cards.Coins, mostly used to buy more item cards.Defeated guardians, which can be overcome from the main board.Each idol is also worth 3 points, and bonus effects that were never invoked also award points. Idols, earned as a reward for being the first to explore new locations, and can be spent for a few bonus effects.Each player has a hand of cards they can play, a draw pile that can be drawn from, and a discard pile for previously used cards.
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Two explorers, which can be placed on the main board to activate revealed locations or investigate new spaces.To gain resources a player can use their explorers, cards, idols, or guardians, as well as any resources they've acquired. In Lost Ruins of Arnak, each player has their own board, mostly to track their own resources and pieces. The player with the most points at the end wins the game! You'll do this by sending out your team of archaeologists to various locations to gather resources, collect cards for various effects, and advance on a research track to further find the lost ruins. In Lost Ruins of Arnak, you'll be trying to uncover the titular lost ruins and the area around it.
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